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    On appearance-based methods
    
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	[Lab06] (download: pdf)
      
 
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        Frédéric Labrosse.  Appearance-based heading estimation:
        the visual compass.  Technical Report UWA-DCS-06-048,
        Department of Computer Science, University of Wales, Aberystwyth,
        January 2006.
        
           In this report we present an algorithm to estimate the heading
           of a robot relative to a heading specified at the beginning of
           the process.  This is done by computing the rotation of the
           robot between successive panoramic images, grabbed on the robot
           while it moves, using a sub-symbolic method to match the images.
           The context of the work is Simultaneous Localisation And Mapping
           (SLAM) in unstructured and unmodified environments.  As such,
           very little assumptions are made about the environment; the few
           made are much more reasonable and less constraining than the
           ones usually made in such work. 
	  The algorithm's performance depends on the value of a number of
	  parameters, values being determined to provide overall good
	  performance of the system.  The performance is evaluated in
	  different situations (trajectories and environments) with the
	  same parameters and the results show that the method performs
	  adequately for its intended use.  In particular, the error is
	  shown to be drifting slowly, in fact much slower than
	  un-processed inertial sensors, thus only requiring un-frequent
	  re-alignment, for example when re-localising in a topological
	  map.
         
       
     
    On image representation
    
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        [Lab00] (download: ps.gz, pdf)
      
 
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        Frédéric Labrosse.  Towards Continuous Image
          Representations.  Technical Report, Department of
        Mathematical Sciences, Computing Group, University of Bath, UK,
        April 2000.
        
          In the cinema industry, special effects performed during
          post-production generally use pixel based versions of the movie
          frames.  Although this type of representation is easy to obtain,
          it has problems like the amount of data and processing
          difficulties. (How do you remove an object in an image when its
          outline is not well defined because of the blur naturally present
          in the image?) 
        We propose to use continuous, i.e. vectorial,
        representations.  They are indeed easy to manipulate and it has
        been shown that they can be used to render very high resolution
        images, which is necessary for cinema, in affordable times. 
        In this report, we address a first step towards such
        representations: the extraction from images of smooth continuous
        contours at sub-pixel accuracy and some ways of representing their
        interior.  The sub-pixel accuracy is necessary to obtain
        representations that are resolution independent. 
        Images are decomposed into structural regions that correspond to
        specified image characteristics.  This is done using standard
        relaxation labelling.  Information taken at different stage during
        the relaxation is used to extract structural contours.
        Sub-pixel accuracy is obtained by using snakes as well as the blur
        present in images (because of the acquisition process).  We propose
        solutions, adapted to our context, to often mentioned problems of
        snakes, namely initialisation, parameter determination, and
        instability. 
        The interior of the structural regions must be represented to allow
        the rendering of images as close as possible to the original ones.
        We propose here two schemes, one using a single colour for each
        region, the second sampling the original image to allow smoothly
        varying colour in each region.
         
       
     
    
    
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