AberLED shield library
Library for the bicolor LED (and TFT screen) shield used in CS12020
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The simplest level of Pin class. This relies on runtime functions durinig initialization to get the port/pin mask for the pin. Most of the accesses involve references to these static globals that get set up. This won't be the fastest set of pin operations, but it will provide pin level access on pretty much all arduino environments. In addition, it includes some methods to help optimize access in various ways. Namely, the versions of hi, lo, and fastset that take the port register as a passed in register variable (saving a global dereference), since these functions are aggressively inlined, that can help collapse out a lot of extraneous memory loads/dereferences. More...
#include <TFT_FastPin.h>
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typedef volatile uint8_t * | port_ptr_t |
typedef uint8_t | port_t |
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static void | setOutput () |
static void | setInput () |
static void | hi () __attribute__((always_inline)) |
static void | lo () __attribute__((always_inline)) |
static void | strobe () __attribute__((always_inline)) |
static void | hi (register port_ptr_t port) __attribute__((always_inline)) |
static void | lo (register port_ptr_t port) __attribute__((always_inline)) |
static void | set (register port_t val) __attribute__((always_inline)) |
static void | fastset (register port_ptr_t port, register port_t val) __attribute__((always_inline)) |
static port_t | hival () __attribute__((always_inline)) |
static port_t | loval () __attribute__((always_inline)) |
static port_ptr_t | port () __attribute__((always_inline)) |
static port_t | mask () __attribute__((always_inline)) |
The simplest level of Pin class. This relies on runtime functions durinig initialization to get the port/pin mask for the pin. Most of the accesses involve references to these static globals that get set up. This won't be the fastest set of pin operations, but it will provide pin level access on pretty much all arduino environments. In addition, it includes some methods to help optimize access in various ways. Namely, the versions of hi, lo, and fastset that take the port register as a passed in register variable (saving a global dereference), since these functions are aggressively inlined, that can help collapse out a lot of extraneous memory loads/dereferences.
In addition, if, while writing a bunch of data to a pin, you know no other pins will be getting written to, you can get/cache a value of the pin's port register and use that to do a full set to the register. This results in one being able to simply do a store to the register, vs. the load, and/or, and store that would be done normally.
There are platform specific instantiations of this class that provide direct i/o register access to pins for much higher speed pin twiddling.
Note that these classes are all static functions. So the proper usage is Pin<13>::hi(); or such. Instantiating objects is not recommended, as passing Pin objects around will likely -not- have the effect you're expecting.
Definition at line 139 of file TFT_FastPin.h.
typedef volatile uint8_t* FastPin< PIN >::port_ptr_t |
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Definition at line 156 of file TFT_FastPin.h.